If you make another game like this, could you please make the zombies even smaller, my magnifying glass distorts them and makes them look like gigantic horse hair... I'd just prefer to shoot at something around the size of a single pixel instead. That'd be awesome. Also, in addition to an increase in screen vibration, maybe you should black out the screen entirely with each shot, or even request that everyone wear a blindfold while playing the game. Remember, games are only fun if they are rediculously frustrating AND impossible, not just one or the other.
Really good animations and good presentation, so kudos there, although I thought the music was annoying and eventually I killed the sound altogether. Have to agree with most though: Bullets fly strait, yours go "ehh, f**k it" halfway through flight and then fall down dead like drops of water. The difference in the missile trajectory vs bullet trajectory is frustrating, it's certainly made more frustrating without a reticle, so definately need to add one. Lastly, you marched yourself in front of a firing squad to post a defence/defense game with no upgrades, so keep that in mind for part 3. Like I said, it could have been good, there's just a few really critical elements missing.
...in the end, there just isn't much substance to the game. As others have stated, the upgrades are lacking and the gameplay is inevitably repetative: The player's one and only task is spinning the planet around and that, unfortunately, gets old a little too quickly. A few dozen more upgrades, some different ways to stop the meteors (i.e. player can purchase a automated missile silo), and this could easily be turned into a very addictice game.
Too funny, but 8 out of 10 because the levels just aren't long enough. The sequel needs more of the same with about 100 times the targets in each section, maybe some funny "Duke Nukem" style comments from Santa.
i'm surprised anyone is voting more than 0 to be honest lol, it's funny you mention duke nukem since i was already planning on having the bottom bar the same style.
as for the shortness of the levels there's a detailed explanation somewhere in my profile page, not to mention i only had about 5 days to finish this on time for christmas.
Lots of all-around fun, but yet again another shooter that makes you click until you have carpel tunnel. Damnit, make it so it's "click and hold" to continuously shoot: I don't come to newgrounds for a fricken forearm workout (...there are other websites for that).
can't go wrong blasting guys apart with a giant laser. you guys may not have intended to do much with this, but I hope you do a sequel; you've got a good basis here and there is a lot of great potential to improve upon an already fun game.
I was going to give it an 8 because the last 10 levels really don't introduce anything new, but then I beat the game and got to start smashing everything with a giant fist, and that's an automatic 10. That was awesome.
All 7 flash Reviews
Rated 2.5 / 5 stars September 3, 2009
Oh yeah...
If you make another game like this, could you please make the zombies even smaller, my magnifying glass distorts them and makes them look like gigantic horse hair... I'd just prefer to shoot at something around the size of a single pixel instead. That'd be awesome. Also, in addition to an increase in screen vibration, maybe you should black out the screen entirely with each shot, or even request that everyone wear a blindfold while playing the game. Remember, games are only fun if they are rediculously frustrating AND impossible, not just one or the other.
Rated 2.5 / 5 stars August 31, 2009
Could have been good
Really good animations and good presentation, so kudos there, although I thought the music was annoying and eventually I killed the sound altogether. Have to agree with most though: Bullets fly strait, yours go "ehh, f**k it" halfway through flight and then fall down dead like drops of water. The difference in the missile trajectory vs bullet trajectory is frustrating, it's certainly made more frustrating without a reticle, so definately need to add one. Lastly, you marched yourself in front of a firing squad to post a defence/defense game with no upgrades, so keep that in mind for part 3. Like I said, it could have been good, there's just a few really critical elements missing.
Rated 3 / 5 stars August 31, 2009
Good concept...lots of potential
...in the end, there just isn't much substance to the game. As others have stated, the upgrades are lacking and the gameplay is inevitably repetative: The player's one and only task is spinning the planet around and that, unfortunately, gets old a little too quickly. A few dozen more upgrades, some different ways to stop the meteors (i.e. player can purchase a automated missile silo), and this could easily be turned into a very addictice game.
Rated 4 / 5 stars August 29, 2009
LMAO!
Too funny, but 8 out of 10 because the levels just aren't long enough. The sequel needs more of the same with about 100 times the targets in each section, maybe some funny "Duke Nukem" style comments from Santa.
i'm surprised anyone is voting more than 0 to be honest lol, it's funny you mention duke nukem since i was already planning on having the bottom bar the same style.
as for the shortness of the levels there's a detailed explanation somewhere in my profile page, not to mention i only had about 5 days to finish this on time for christmas.
Rated 4.5 / 5 stars August 29, 2009
Great game...but...*sigh*
Lots of all-around fun, but yet again another shooter that makes you click until you have carpel tunnel. Damnit, make it so it's "click and hold" to continuously shoot: I don't come to newgrounds for a fricken forearm workout (...there are other websites for that).
Rated 4 / 5 stars August 28, 2009
Good fun
can't go wrong blasting guys apart with a giant laser. you guys may not have intended to do much with this, but I hope you do a sequel; you've got a good basis here and there is a lot of great potential to improve upon an already fun game.
Rated 5 / 5 stars August 26, 2009
Addictive!
I was going to give it an 8 because the last 10 levels really don't introduce anything new, but then I beat the game and got to start smashing everything with a giant fist, and that's an automatic 10. That was awesome.